Cuthbert Lockton-Lloyd

At a Glance

Playbook The Explorer (reskin of The Initiate)
Player Duncan
Notable Items Magic pocketwatch (receives Order messages), ancient sword
Affiliation The Order


Background

A member of the Order — a secret organisation with a bestiary of known monsters and cryptic communications. Carries an ancient sword and a magic pocketwatch that vibrates to deliver messages from the Order. Has access to the Order's records, including descriptions of creatures like howlers.

Notably: has not heard of Germany.


Abilities & Items

Item / Ability Description
Magic pocketwatch Receives and sends messages from/to the Order; vibrates on delivery
Ancient sword Can be used to examine/identify monster tracks or signs; can draw rune circles on the ground to briefly trap creatures
Precognition Can retroactively prepare items or know things before they happen — his memories of past and future appear to overlap

Notes & Loose Threads


Session History

Session Key Moments
Session 1 Stepped into saloon fight; received cryptic Order message about Richie Durgin; identified tracks as possible howlers using Order bestiary and ancient sword; lay next to the paw prints for comparison
Session 2 Attempted (failed) palm-rune magic on Luke; precognised a Molotov cocktail; brokered the Durgin/Cranfield truce; trapped a howler in a rune circle; executed the final howler with blood magic; received Order's urgent reply; confused by guns; hit 5th XP (eligible to level up)
Session 3 Asked Richie whether he wants children (put off); messaged Order to cover himself; lassoed alongside Alfie by Ms March; used magic to collapse a red algae mound into a sinkhole of gooey sludge; cannot identify what the phenomenon is; "I'm going to use that to attack your dad"
Session 4 Unaffected by the cornfield spores; beheaded diseased corn to break Doctor Webb's hallucination; wiped tears from Alfie and March for magic; collapsed second mound (lost a shoe in the resulting quicksand); looked into the future and retroactively stocked moonshine; restrained by algae fibres at the hot springs; teamed with Doctor Webb to destroy the final algae; "I loved that shoe"
Session 5 Whispered to Alfie during the Bart persuasion — made Bart suspicious; soaked in hot springs; revealed he is a time traveller from 100 years ago who used to teach history; used broken matchstick divination for +3 forward (now +2 remaining); foresees Hatchetts arriving from the West; knows something helpful but won't say what; did not introduce himself to Earl
Session 6 Got Retta and Merv talking over whiskey; successfully deflected Earl question; stepped between Alfie and Retta — punched in the face by Retta; now Unstable; called upstairs by Ms March to examine Merv's eyes; attempted to dispel Merv's memory block (failed); learned Merv is not under a spell or curse — something else; side effect of magic: Merv is now sympathetic to the party
Session 7 Tried to collect blood from Merv for a spell — Merv wasn't bleeding enough; witnessed Merv go slack then be shot by Max; cycled options (howler / chalk / sword / Colt) — chose the Colt; burned Luck to shoot Max through the throat (double harm); burned a second Luck point to dive off the balcony and survive the return fire; landed in bar with the team; healed self with blood magic (snorted blood circle off floor); investigated Max and hired hand's brains with Alfie; made contact with presence — "EVERYWHERE"
Session 8 (Downtime) healed; messaged the Order about the brain entity — learned it is The Hollowed Ones (infection, "stage one") and was ordered to stand down as a warden is sent. (Market) "Not one of us believes in magic, not one"; "I love a cure"; loudly asked H.G. about penis enlargement; refused to drink the tonic until Doctor Webb checked it (−1 until he found a drink); distracted H.G. so Ms March could look in the waggon; quenched his thirst and hunted for clues with Alfie; lured toward the back of the waggon by H.G. with a free sample

Quotes

"I'm going to make it our business."
Session 1

"So are you taking bets on this or what?"
Session 1

"Well, first of all, it's fun…"
Session 1, responding to Ms March asking why they chase ghosts

"March! Where's the powder? Where do I put the bullets?"
Session 2, attempting to fire Ms March's repeating rifle

"These bullets are a lot pointier than I'm used to."
Session 2

"Hello everyone! I'm very trustworthy."
Session 2, entering the Durgin house

"See that… that is actual magic!"
Session 2, after trapping a howler in a rune circle; Ms March had already looked away

"See, this is what I said! Proof!"
Session 2, after making the final howler vomit blood; Ms March immediately shot the body in each wound and walked away

"I loved that shoe."
Session 4, after losing it in the quicksand

"We tried it on a monkey once. Died."
Session 4, producing the moonshine

"No. That's one of my problems actually."
Session 4, when Ms March asked if he understands cause and effect

"More like trying to inject some lead."
Session 4, after Ms March claimed she was trying to inject levity

"IT'S VERY PRETTY HERE. VERY RELAXING."
Session 5, calling across the hot springs to Ms March

"I do know something helpful, but I can't tell you what it is."
Session 5

"Alright, fine. I'll relax quietly."
Session 5

"Not one of us believes in magic, not one."
Session 8, meeting Doctor Webb's family

"Well, I've got good news for you. I love a cure."
Session 8

"What if we want to make our penises bigger?"
Session 8, yelled out to H.G. Farmswatter

Powered by Forestry.md